CHANGES:
o blender could crash in the GHOST_Window destructor if
some resources hadn't been allocated. (FIXED)
o Render Window Timer process now has ameaningful name
o Render Window Timer process now only uses 32Kb stack
o Absoulte paths were treating as relative on the command line
o Fixed a problem with loading from a library with a relative windows path
o Blender now sets it public screen as a public screen ...
o The animation player now starts on the same public screen as the main
blender program.
o The direction of the mouse wheel was reversed. NB If you liked the behaviour
of the mousewheel zoom in the 3D view, you can restore it by selecting
Invert Zoom, in the user prefs panel, "Views & Controls" tab.
o Fixed bug with relative paths, files in the same directory could not be
loaded correctly due to an extra '/' added during the path conversion
process.
o blender no longer attempts to find libtiff.so on a unix style serach path
o removed extraneous debug output
o ffmpeg compiled as a seperate shared object, altivec build of libbffmpeg.so
included
o rendering the "stamp" could cause a crash due a unititialised interface
http://os4depot.net/index.php?function= ... lender.lha
SabreMSN 0.71
CHANGELOG
=========
2010-05-07: Alpha 71
- Problem with sending the CAL command to invite a person into the switchboard wasnt incrementing
the message ID and MAY have been causing weird problems.
- Problem with acknowledgements being sent to messages when they were 0 bytes big
- Login was sending two commands too early, and was causing disconnections when trying to login
the first one or two times.
- Sabre quits the switchboard when the last person sends a BYE message, instead of sitting there
and inviting them back in all the time when you type something new.
- Clicking on the display name in the main window will allow you to edit your name without going
into the Settings window
http://wookiechat.amigarevolution.com/sabremsn/