rilasciata oggi(credo) la nuova versione di dod.
le modifiche apportate(da steampowered):
v 1.1 Beta (current release)
Changes/Additions:
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New map dod_flugplatz
New map dod_escape
New map dod_switch
Added VGUI2 menu system
WEAPONS
Changed to no longer auto reload any weapon while the weapon is deployed
Changed the Mg42 to now fire two bullets per click
Reduced mg42 aim cone from 0.03 to 0.025
Adjusted weapon overheat values to be a bit slower to heat, faster to cool
Reset mg heat when player reloads
Increased mg42 reload time to coincide with animation
Fixed mg34 and mg42 not drawing correct animations when low on bullets
Added new mg42 overheat effect
Changed sniper zoomed to 45 (was 50)
Changed accuracy of K98 and Enfield from 0.01 to 0.014 ( Garand and K43 unchanged at 0.019 )
Changed K98 and Enfield kar moving penalty from 0.1 to 0.15
Fixed enfield allowing secondary attacks immediately after firing
Fixed weapons not stopping their reload sequence when you holster them
Fixed fg42 being able to fire instantly on deploy
Reduced pistols and m1carbine firedelay from 0.15 to 0.1 to make it smoother
Fixed m1 carbine showing wrong model ( para vs nonpara )
Fixed mp40 clip holding 32 bullets instead of 30
Added 0.5 second delay after zooming sniper rifles before you can fire
Fixed exploit where player could reload with the scope still up
PLAYER
Added 9-way player animation blending
Changed hits to player arms -- if they would hit the body they will now count as body hits
Removed stamina recovery while crouched and in the air
Fixed "white model" bug
Fixed "spectator killer" bug
Fixed explosion death animation never playing
Unzoom player if they go prone or unprone
Unzoom player if they jump, or fall too far off a ledge
Fixed players being able to pick up bazookas at round's end
Fix tracer origin on prone players
Added voice icon to minimap, draws when a player uses a voice command or hand signal
Fixed players killing themselves with their own shots, getting killed when shooting very close to other players or items
Added voice icon over players on minimap when using voice
Fixed icons drawing over players when using voice menu / hand signals
OTHER
Changed deathcam to not draw the player name over top of players
Changed deathcam to shorten cam trace time
Optimized visibility calculation
Optimized rain and snow particle effects
Optimized minimap data sending - now will not send to players if the minimap is not open
Fixed cap areas completing a cap when one of the cappers died
Added new map marker system
Changed bullet penetration to allow multiple penetrations
Adjusted material strength ( sand is stronger now )
Fixed low stamina heavy breathing sound
Localized saytext to fix %l, %c, %t macros
Added time-based points for clan mode scoring
Fixed dropped ammo boxes respawning
Changed the scale of objects on the minimap to match map zoom
Changed "mp_fadetoblack" to only work while in a clan match
Disallow marking the map on the client if the player is dead
Fixed certain walls not being solid on round restart
Fixed minimap not drawing while recording demos
Fixed ammo display in demo playback
Spawn client side corpse when player dies. duration of model can be set with cl_corpsestay.
Fixed mortar sound and effect not lining up
Added scope view to first person spectator while target is zoomed
Fixed particle angles in third person
Fixed doors blocking the player and making endless sound
NEW CVARS AND COMMANDS
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"firemarker" Fires a map marker out into the world. A map marker will be created at that location in the world and will appear on teammates' minimaps.
"nextmarker" Select the next map marker.
"prevmarker" Select the previous map marker.
"cl_autoreload" Setting to 0 disables all auto reloading. Deployed weapons will now never auto reload.
"cl_dynamiclights" Setting to 0 turns off dynamic lights generated by weapons and grenades.
"cl_identiconmode" 0 - no icons above the heads of other players 1 - only draw icon a player we are looking at 2 - draw icons over all friendly players
"cl_xhair_style" 0 is default. Setting to non-zero ( 1 - 16 ) sets the crosshair to another slot in the "sprites/customXHair.spr" sprites Each slot is 64x64.
"cl_corpsestay" Time in seconds that dead bodies will remain in the map. Default is 10.
"mp_clan_scoring" Set to 1 to enable clan mode scoring ( only works in clan match mode )
"mp_clan_scoring_values_allies" A string such as "112233". Determines the point value for the allied team when holding flags. Flag order in the string is the same as the order of flags on the hud. Must be set per map.
"mp_clan_scoring_values_axis" A string such as "112233". Determines the point value for the axis team when holding flags. Flag order in the string is the same as the order of flags on the hud. Must be set per map.
"mp_clan_scoring_delay" Sets how many seconds to go between giving time-based points.
"mp_clan_match_warmup" Once a match is underway, set this to 1 to return to warmup mode.
"mp_clan_ready_signal" Change this string to change what teams must say to start a mp_clan_readyrestart clan match. Default is "ready".
"mp_clan_scoring_bonus_allies" / "mp_clan_scoring_bonus_axis" Amount of points to give the team that wins the round. Default is -1 and gives the normal amount of points. Only works in clan match mode.
"mp_nummapmarkers" This determines the max number of map markers each player can place. Minimum and default is 1.
"mp_markerstaytime" How long, in seconds, marker will stay on the minimap.
se riesce a scaricarla(steam di merd@#*+-elvkànfjvnnvsdoòajop), vi dico cosa ne penso.