blender could crash in the GHOST_Window destructor if
some resources hadn't been allocated. (FIXED)
o Render Window Timer process now has ameaningful name
o Render Window Timer process now only uses 32Kb stack
o Absoulte paths were treating as relative on the command line
o Fixed a problem with loading from a library with a relative windows path
o Blender now sets it public screen as a public screen ...
o The animation player now starts on the same public screen as the main
blender program.
o The direction of the mouse wheel was reversed. NB If you liked the behaviour
of the mousewheel zoom in the 3D view, you can restore it by selecting
Invert Zoom, in the user prefs panel, "Views & Controls" tab.
o Fixed bug with relative paths, files in the same directory could not be
loaded correctly due to an extra '/' added during the path conversion
process.
o blender no longer attempts to find libtiff.so on a unix style serach path
o removed extraneous debug output
o ffmpeg compiled as a seperate shared object, altivec build of libbffmpeg.so
included
o rendering the "stamp" could cause a crash due a unititialised interface
blender could crash in the GHOST_Window destructor if
some resources hadn't been allocated. (FIXED)
o Render Window Timer process now has ameaningful name
o Render Window Timer process now only uses 32Kb stack
o Absoulte paths were treating as relative on the command line
o Fixed a problem with loading from a library with a relative windows path
o Blender now sets it public screen as a public screen ...
o The animation player now starts on the same public screen as the main
blender program.
o The direction of the mouse wheel was reversed. NB If you liked the behaviour
of the mousewheel zoom in the 3D view, you can restore it by selecting
Invert Zoom, in the user prefs panel, "Views & Controls" tab.
o Fixed bug with relative paths, files in the same directory could not be
loaded correctly due to an extra '/' added during the path conversion
process.
o blender no longer attempts to find libtiff.so on a unix style serach path
o removed extraneous debug output
o ffmpeg compiled as a seperate shared object, altivec build of libbffmpeg.so
included
o rendering the "stamp" could cause a crash due a unititialised interface
blender could crash in the GHOST_Window destructor if
some resources hadn't been allocated. (FIXED)
o Render Window Timer process now has ameaningful name
o Render Window Timer process now only uses 32Kb stack
o Absoulte paths were treating as relative on the command line
o Fixed a problem with loading from a library with a relative windows path
o Blender now sets it public screen as a public screen ...
o The animation player now starts on the same public screen as the main
blender program.
o The direction of the mouse wheel was reversed. NB If you liked the behaviour
of the mousewheel zoom in the 3D view, you can restore it by selecting
Invert Zoom, in the user prefs panel, "Views & Controls" tab.
o Fixed bug with relative paths, files in the same directory could not be
loaded correctly due to an extra '/' added during the path conversion
process.
o blender no longer attempts to find libtiff.so on a unix style serach path
o removed extraneous debug output
o ffmpeg compiled as a seperate shared object, altivec build of libbffmpeg.so
included
o rendering the "stamp" could cause a crash due a unititialised interface
blender could crash in the GHOST_Window destructor if
some resources hadn't been allocated. (FIXED)
o Render Window Timer process now has ameaningful name
o Render Window Timer process now only uses 32Kb stack
o Absoulte paths were treating as relative on the command line
o Fixed a problem with loading from a library with a relative windows path
o Blender now sets it public screen as a public screen ...
o The animation player now starts on the same public screen as the main
blender program.
o The direction of the mouse wheel was reversed. NB If you liked the behaviour
of the mousewheel zoom in the 3D view, you can restore it by selecting
Invert Zoom, in the user prefs panel, "Views & Controls" tab.
o Fixed bug with relative paths, files in the same directory could not be
loaded correctly due to an extra '/' added during the path conversion
process.
o blender no longer attempts to find libtiff.so on a unix style serach path
o removed extraneous debug output
o ffmpeg compiled as a seperate shared object, altivec build of libbffmpeg.so
included
o rendering the "stamp" could cause a crash due a unititialised interface
blender could crash in the GHOST_Window destructor if
some resources hadn't been allocated. (FIXED)
o Render Window Timer process now has ameaningful name
o Render Window Timer process now only uses 32Kb stack
o Absoulte paths were treating as relative on the command line
o Fixed a problem with loading from a library with a relative windows path
o Blender now sets it public screen as a public screen ...
o The animation player now starts on the same public screen as the main
blender program.
o The direction of the mouse wheel was reversed. NB If you liked the behaviour
of the mousewheel zoom in the 3D view, you can restore it by selecting
Invert Zoom, in the user prefs panel, "Views & Controls" tab.
o Fixed bug with relative paths, files in the same directory could not be
loaded correctly due to an extra '/' added during the path conversion
process.
o blender no longer attempts to find libtiff.so on a unix style serach path
o removed extraneous debug output
o ffmpeg compiled as a seperate shared object, altivec build of libbffmpeg.so
included
o rendering the "stamp" could cause a crash due a unititialised interface
fblender could crash in the GHOST_Window destructor if
some resources hadn't been allocated. (FIXED)
o Render Window Timer process now has ameaningful name
o Render Window Timer process now only uses 32Kb stack
o Absoulte paths were treating as relative on the command line
o Fixed a problem with loading from a library with a relative windows path
o Blender now sets it public screen as a public screen ...
o The animation player now starts on the same public screen as the main
blender program.
o The direction of the mouse wheel was reversed. NB If you liked the behaviour
of the mousewheel zoom in the 3D view, you can restore it by selecting
Invert Zoom, in the user prefs panel, "Views & Controls" tab.
o Fixed bug with relative paths, files in the same directory could not be
loaded correctly due to an extra '/' added during the path conversion
process.
o blender no longer attempts to find libtiff.so on a unix style serach path
o removed extraneous debug output
o ffmpeg compiled as a seperate shared object, altivec build of libbffmpeg.so
included
o rendering the "stamp" could cause a crash due a unititialised interface