Ups ... Un nuovo fantastico mod da provare !!!
Public-Enemy è tornato più aggiornato ke mai ! la beta 1.4 è fra noi !
Interessante Mod di azione con bot che fanno parte della scenografia come barboni ed uccellacci molto corvosi.
Tanti stili di personaggi pregenerati con diverse caratteristiche l'uno dall'altro , 2 tipi di gioco: sparatutto o missioni
possibilità di guadagnare punti durante il game play per comprare ups interessanti al vostro cazzutissimo alter-ego virtuale come chip e protesi bioniche da impiantarsi addosso, giubotti antiproiettili, elmetti, armi sempre più grosse e potenti ed infine il bellissimo attacco kamikazze : perche vendere a basso prezzo la pelle ?
Changes/Bugfixes
================
Spin (spin)
- Implemented reinforcement in both game modes. Can be
controlled with "sv_respawn" and
"sv_respawncycle" see the manual for more information.
- Included and adapted Botman's HPB Bot
(http://hpb-bot.bots-united.com/hpb_bot.html)
- Increased damage on all weapons and items
- Decreased recoil/bullet spread on all weapons
- Changed the point bonus system (see the Public-Enemy
manual for more information)
- Implemented the screen glow presented on VERC ("cl_glow"
controls the effect
see the manual for more information)
- The grenade in sticky mode now has a activation timer of
five seconds, after the
activation time it will explode after 30 seconds or
whenever a player gets closer
than two meters
- Added targeting feature to the "Sentinel" ("Cyberhead"
add on)
- Added "cl_targets" cvar to control Sentinel behavior, see
the manual for more
details
- Reactivated the "mp_friendlyfire" server variable. Off by
default
- Implemented game play modifier server variable
"sv_gameplay" to control damage,
bullet spread and movement speed. (Values: "action",
"normal"(default), "realistic")
- Changed cross hair look and behavior
- Implemented help system
- Added the "cl_help" cvar to control help message display
and the "cl_help_times" cvar
to control how many times a help item should be shown
- The secondary weapon will now be directly selectable by
the lastinv command
- Fixed a bug where no weapon was selected at round start
- The modus of the sticky grenade will now be saved for the
next round
- Added a custom font system
- Fixed the "varvote" command (now enabled by default)and
added a text file to allow the
server admin to controll which variables are voteable
("voteable_vars.txt").
- Adapted first person spectator
- Players will now see which weapon caused a headshot
- Reduced bandwidth usage
- Heavily improved server performance
- Fixed MP3 sound volume
- Fixed auto-teambalance for good
- Fixed walking speed while changing from walk to duck
- Fixed equip menu
- Decreased Stoner accuracy while walking/jumping
- Changed hacking counter bar so it changes from red to
green for the Syndicate
and vice versa for the SecurityCorps
- Screen notifications now fade in and out
- Implemented teamscore limit and fraglimit
("mp_teamscorelimit", "mp_fraglimit")
- Fixed Sig550 recoil
- Fixed bug, where CyberBomb-suicide didn't always kill the
player
- Increased CyberBomb damage
- Made the "nearby mates" (top right screen region) display
more compact
- Fixed death anim length
- Updated fmod to version 3.73
- Updated metamod to version 1.17.2
- The task information (top left corner) is now pulsing, so
players remember what to do
- Fixed some sprite offsets
- Fixed the information menu for CyberWare category one
which jumped to category three
after closing the information text
- Removed blue borders on the team selection menu graphics
- Reduced crosshair calmdown speed
- Reduced sticky grenade damage
- Made fader accessible in "pe_faders.cfg"
- Transfered help to "help/.cfg"
- Fixed a bug in the pe intro where random letters were
shown
- Fixed the notification when a player touches a
terminal/case/hacking tool
- Updated the manual
- Fixed fog effect
- Fixed memory leaks
- Rewrote radar
- Reduced the price of all Cyberaddons
- Improved "Enhanced Skin"
- Fixed MP5-10 clip position
- Improved rain effect
- Added Bloodspray on headshot
- Added bonus point display (right screen border)
- Fixed presets
- Implemented class menu
- Fixed disappearing weapons
- Implemented flamethrower
- Improved blood
- Added "sv_roundtimelimit" and "sv_rounddelay" to control
round length and delay
- Fixed 99% CPU usage bug
- Fixed demorecording
- Added new "cl_" vars to control HUD behaviour, tweak
performance and avoid crashes
see the manual for mode information
- Added translucency when using NanoSkin
- Fixed player speed & stepsounds
- Increased ammo on most weapons
- Fixed shotgun spread
- Cleaned up the hl-penemy.fgd file
LordScottish (lordscottish)
- Created new font
- Improved lens flare effect
- Created a Steam menu background
- Redid and improved rain sprite
- Fixed case texture
- Designed presets menu
- Fixed hacking tool origin
- Made a Flamethrower model & sprites
MadMaxFMM (finn.matthiesen)
- Created new map db_cottage
- Did detail textures for all maps
- Fixes in db_cybercon, pe_titanium & pe_arena
- Moved terminals in pe_darksun & pe_bladerunner
Ed Hargrave
- Added two new soundtracks:
HL Public Enemy - Hamlets Dream
HL Public Enemy - Life Support
Dennis
- Created the music for "db_cottage"
Official Public-Enemy homepage:
http://www.public-enemy.org/
Saluti il vostro piccolo Cricetino Sputnik alias -=PFF|*-RiGoR-MoRtIs-*=-
e ...
FATE L'AMORE NON FATE LA GUERRA ^_^