Aggiornamento: rilasciato da @SixK la demo engine del gioco Flare 0.13 Quests RPG per MorphOS ("diablo" isometrico RPG gioco) ; giocabile in finestra e fullscreen
website
http://clintbellanger.net/rpg/
video Flare 0.13 Quests
http://www.youtube.com/watch?v=bSJavaVHWpw
immagini della versione 0.12 (precedente)




Flare v0.13 released - "Quests"
Flare now supports quests! This release marks a major leap forward for the story-telling capability of the engine. NPC questgivers can send players on quests and give rewards on completion. Quests can also involve finding items, killing bosses, or exploring a map area.
Detailed list of changes in v0.13:
New "Lost Mines" area by Thane Brimhall (pennomi)
MenuTalker code beginnings by Juan PabloTamayo (morris989)
Added GameSwitcher class in preparation for Main Menus
Block power buffed
Framerate fixed. Animations adjusted and should be smoother on low-power systems.
Added healing-over-time support for powers.
New stat awards on level up.
Added new potion levels
"Magical" renamed "Mental" for genre neutrality
Rearranged power tree. All power slots now implemented
New "Channel" spell: short-range spell that costs 0 mana but requires a Mental weapon
New "Immobilize" power: use a ranged weapon to pin a creature to the ground
New config files to edit resolution, fullscreen, keybindings
Updated health bar by Scrittl
Stackable items and inventory refactoring by Bonbadil
Basic conversations added
NPC portrait by Justin Nichol
Campaign Manager added to handle quest states
Enemies no longer use ranged powers when losing line of sight
Added consumable spell scrolls by Thane Brimhall (pennomi)
Added elemental spell scroll icons
Separated icons into 32px and 64px pages
Added NPC ability to advance quest and give rewards
Added monster kill to advance quests
Added quest loot for monsters
Added a tutorial NPC
Added on-pickup quest advancement on items
Added Averguard Keep quest chain featuring 4 bosses and 3 quest items
Added a quest-giver NPC
Added key and book icon for quests
Added tabbed interface to Log Menu
Log Menu has room for Quests, Messages, Statistics, and Achievements
Weapon requirements displayed on Power tooltips
(bugfix) Enemies no longer run before changing directions when entering combat
(bugfix) Enemies leave combat when the player is dead
(bugfix) Missing menu deconstruction calls added
(bugfix) Correct memory reallocation when chaning equipment
(bugfix) Correct resist stats on bows
download ed informazioni per MorphOS
http://dasixk.free.fr/
http://dasixk.free.fr/flare_src_v013_morphos.tar.gz
http://amigacommunity.free.fr/phpBB/vie ... 54&forum=2
Mac mini 1,5Ghz highly recommended.
Game is a bit faster in fullscreen, run it with -f parameter.