Ecco in sintesi le modifiche:
Changes in V2.3
---------------
- Fixed a bug in display lists for draw elements (cause trouble with the Blender Game Engine)
- Line drawing with shade mode GL_FLAT was ignoring the colours. Fixed.
- Fixed a bug that would reset GL_TEXTURE_ENV_MODE to GL_MODULATE when a new texture
is created and bound (caused trouble for Torque Game Engine)
- Fixed a bug in GL_POLYGON rendering that occurred when polygon offset fill was enabled
- The MiniGL Watchdog thread now only uses 16 KiB stack (or whatever is set as the minimum
in DOS prefs) instead of the same amount of stack that the main process has
- The read-buffer was set to GL_FRONT every time, whereas it should be GL_BACK for
double-buffered displays
L'aggiornamento si trova nella sezione upload di OS4Depot