Avete visto i benchmarks di Tower57 sulla Tabor?
Non sono affatto male
Ecco il resoconto di Daniel:
Latest Tower57 Amiga-Port Benchmarks (fps)
Reference scene:
v19.44 assets, sewer, savepoint 1, quite some debris, window-mode
Current Steam PC version:
Windows, Sony Vaio i5 2.3 GHz, official Steam-build: 27 fps :D
Yes, no kidding: a sam460ex with the latest optimized Amiga version (30 fps) beats the official PC version on my Windows-laptop :)
The difference becomes even larger in that heavy parallax scene I mention below (i5: down to 14-17 fps, sam460ex: ~25 fps)
And, best of all: the PC version uses OpenGL hardware rendering whereas our poor Amiga ports render each and every pixel in software :)
Today's version (2018-01-23, pre-release)
MOS, PowerMac G4, 733MHz, Radeon9000, hicolor: 26
AOS4, sam440ep, Radeon M9, hicolor: 21
AOS4, sam460ex, Radeon SI, hicolor: 41
AOS4, sam460ex, Radeon SI, truecolor: 30
AOS4, Tabor SPE, Radeon SI, hicolor: 73
AOS4, Tabor SPE, Radeon SI, truecolor: 59
AOS4, X5000, Radeon SI, hicolor: 135
AOS4, X5000, Radeon SI, truecolor: 110
Version from two months ago (2017-11-21)
(which also had gfx errors / lower quality)
MOS, PowerMac G4, 733MHz, Radeon9000, hicolor: crash, out of memory
AOS4, sam440ep, Radeon M9, hicolor: 13
AOS4, sam460ex, Radeon SI, hicolor: 20
AOS4, sam460ex, Radeon SI, truecolor: 17
AOS4, Tabor SPE, Radeon SI, truecolor: 37
AOS4, X5000, Radeon SI, hicolor: 79
AOS4, X5000, Radeon SI, truecolor: 70
And another one, only sam460ex truecolor, the numbers scale equally for the others:
Very heavy parallax scene, AmorsDen, top level, hotel door, crowd, cars, window-mode:
2018-01-23:
AOS4, sam460ex, Radeon SI, truecolor: 25
2017-11-21:
AOS4, sam460ex, Radeon SI, truecolor: 10 (and heavily broken gfx-output)
To make a long story short:
the whole stuff is now playable all the time even on an 440ep; more or less like the good old 25Hz Chaos Engine on an A500 ;)
Oh, and the hicolor-version has been drastically visually improved because by now I draw all the lights myself / procedurally (which is muuuuuuch faster and allowed me to easily add dithering almost for free, makes a huge difference, quality-wise).
Besides that the loading times have been reduced extremely, starting a new game only takes a fraction of the old version's time, the savegame UI is now fluid, etc., etc., the list is endless, really.
Oh, in case you read the small note in the latest Amiga Future regarding T57:
1) the (online) PC version of T57 is not really long out (and console / boxed versions are not), in fact the version this Amiga port is en-par with is the fixed version from end of december (plus many additional fixes / optimizations).
2) release date for the Amiga port is not Q3 2018 but early Q1 2018 ;)
3) performance depends on hardware, see above; Tabor-builds run much faster than 30-35 fps and simply have no sound because there's no sound-driver yet, of course there's sound for everybody else :)
Cheers,
Daytona675x